ControllerConnection
public protocol ControllerConnection : AnyObject
A connection of a controller to a switcher. Use it to interact with the switcher: send messages and attach message handlers for incoming Messages.
Message handlers are functions that will be executed when a certain type of Message is received by the Controller.
Attach a handler to a certain type of Message by calling
connection.when { message: <MessageType> in
// Handle your message here
}
Replace <MessageType> with a concrete type that conforms to the Message protocol (eg: ProgramBusChanged).
-
Sends a message to the connected switcher.
Declaration
Swift
func send(_ message: SerializableMessage)Parameters
messagethe message that will be sent to the switcher
-
Undocumented
Declaration
Swift
func sendSeparately(messages: [UInt8]) -
A function that will be called when the connection is lost
Declaration
Swift
var whenDisconnected: (() -> Void)? { get set } -
A function that will be called when an error occurs
Declaration
Swift
var whenError: (Error) -> Void { get set } -
Attaches a message handler to a concrete
Messagetype. Every time a message of this type comes in, the providedhandlerwill be called. The handler takes one generic argumentmessage. The type of this argument indicates the type that this message handler will be attached to.Declaration
Swift
func when<M>(_ handler: @escaping (_ message: M) -> Void) where M : DeserializableMessageParameters
handlerThe handler to attach
messageThe message to which the handler is attached
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ControllerConnection Protocol Reference